So in this section I will be going over just the very basics of the js array filter method. The array filter method is an array prototype method so in order to use it you must have an array to begin with, or use the call function prototype method to attempt to get it to work on something that is not an array. In any case in this section I will be going over a few quick examples of the basic features of the array filter prototype method.
Here I have just a very basic example of the js array filter method. I create an array and then call the filter method off of that array, and then pass a function as the first argument for the array filter method that will be called for each element in the array. In the body of the function that I pass to the array filter method I return a true or false value. If the value is true then the current element will be included in the new array, if the value is false it will not be included.
The index value for each element in the array can be obtained via a second argument in the function that is passed to the js array filter method as the first argument.
In this section I will just be going over a whole bunch of use case examples of the array filter method. Many of these examples might not have any typical real would use case value, however some of them might. It would be best to just start working on your own projects and start finding your own unique use case examples of the array filter method. However if you would like to see a few examples that might help to inspire you to get working on your own code maybe this section will help.
So of course the array filter method can be used to create a new array that does not have any elements that would be considered invalid. With that said the array filter method can be used as a way to preform sanitation on an array that can potential contain values that should not be there. I just have to work out whatever logic needs to be preformed in order to return false right away for certain types that should not be there, and then preform additional checks on objects once I know I am indeed working with an object.
Say you are making a game and you want to work out a method that will be used to remove any dead enemies from an array. The array filter method could be used to create a new array of enemies that only contains enemies that are still alive. While I am filtering out enemies that are dead I could also fire a method that is to be called each time an enemy dies in the game. Inside this on dead function I can do things like tabulate a score value.
Although this kind of approach might work okay, when it comes to a serious game project these days I have found that i prefer to use an object pool. What I mean by an object pool is that I have a fixed collection of objects that are reused over an over again rather than pushing and purging objects into a collection as needed. For more on object pools you might wan to check out my canvas example post on object pools to get a better idea of what I mean by them.
However if it is an array like object often I can still get the array filter method to work with it by making use of a function prototype method know as call.