The lodash remove method is one of the many array methods in lodash. It’s pretty easy, just pass the array, and a method where you can define the conditions that will result in removal of the element.
So the method that you pass will return true of false, if what is returned is true the element will be removed.
When it comes to making a game that involves an array of enemies that the player interacts with, often there will be some kind of process that involves purging enemies from an array. The _.remove method can be used to make quick work of that.
In this section I will be going over vanilla js solutions for removing elements from an array.
When removing more than one element with Array.splice in a loop such as a while loop a problem may come up that has to do with the fact that the length of the array changing when one or more elements are removed.
So making a remove method with Array.splice is not to hard. If you are not familiar with how to write your own higher order functions then it is not a bad idea to make one or two now and then, even if they are kind of basic. A higher order function is just a fancy term that is used to refer to a function that accepts another function as an argument and or returns another function when called. This example is then an exercise of writing something that is the latter of the two, sense I will be returning an Array..
There are of course many different ways that a function such as this could be written. I like Array.splice because of the great browser support, but if you are not such a nut with that sort of thing another option might involve the use of Array.filter for example.
So lodash is packed full of helpful little methods like the lodash remove method. It is true that many of the methods in lodash are redundant, but that is not always the case. Sometimes a lodash method does bring a little more to the table compared to a native counterpart. If you enjoyed reading this post you might want to check out my main post on lodash in general.