I have made an experience point system, It works okay, but it lacks some additional features that I would like to add that will change the curve sort of speak as well as adding other additional features that might be needed when making such a system. So as of late I have been making a few new systems, but I have found that I should maybe take a step back and work on some more basic functions before progressing on to making one or more experience point systems. I say that because I think I need to work out some things when it comes to inverse functions which is a subject that seems to come up when getting into making an experience point system, at least speaking from my experience with making experience point systems thus far, not pun intended.
Simply put when I am making an experience point system I like to have two methods that give me an unknown value when I have a known value. As you might expect I like to have a method that will return a level number when an experience point number is given, and another function that will give an experience point number when a level number is given. So in other words I want a kind of get level function, and an inverse of this get level function that would be called something like get exp. Some times when trying to make this set of functions I get stuck, and I start to think that I might be wasting time trying to do the impossible because I am trying to create an inverse function, for a function that can not be inverted.
Some times I might be working with something that is not monotonic, or even possibility a kind of one way function. That is a kind of function where there is more than one possibility for a given set of known arguments, or I have a function where it it is easy to make one function but hard if not possible at all to make the inverse of the easy to make function. So it would seem that in order for a function to be invertible it must be a kind of pure function, and also it must be monotonic so that there is never the same output for two different arguments. On top of that in some cases it might be hard to still find or make an inversion of a function, even if it might be be pure and monotonic.
In this section I will be going over just a few simple examples of what an inverse of a function is. That is just starting out with a few very few basic hello world type examples of inverse functions before getting into some real would examples that come up now and then.
The most simple, basic, hello world type example of an inverse function might be to just have a function that multiples a given number passes as an argument. For example say I have just a simple function that multiplies a given argument say y by 5 and returns a dependent variable that can be called x. The inverse of this get x function would then be a kind of get y function that when given x will return the original y value that I passes to the get x function. In this case I would just simply divide x by 5 to get y.
There is then progressing forward to just a slightly more advanced expression such as the basic one that is given in the Wikipedia page on this subject.
One more basic example now that involve using Math.pow, and what I would say is the inverse called Math.log. Both of these methods are worth looming into more when it comes to there nature, and the various use cases that they are often used with. However for the sake of just adding some additional examples of an inverse function I thing it is called for to have at least two examples that make use of these methods.
Now that I got the basics of inverse functions out of the way lets get into some real examples that actually come up now and then when working on projects. When making games, or any kind of project that has to do with working with objects in space there is running into all kinds of problems that have to do with angles and distances.
For example say I have two display objects in a grid, and I would like to get the angle and distance from one object to another when the positions of both objects are known. A solution to this problem might involve the use of Math.atan2, and a distance function to get the desired values. So then there is the idea of also being able to create a function that is the inverse of this kind of function, say I have an angle and distance and I want to get a set of deltas based off of that angle and distance.
So in this section I will be going over a few functions that have to do with getting angles and distances, and the inverse of such functions.
So then when it comes to getting an angle from one position to another the go to function in the Math object would be the Math.atan2 method. When it comes to making an inverse of a function like this I would likely want to use Math.cos, and Math.sin.
Now lets say that I want a function that will give me a position from an origin given a distance and angle, and the inverse of such a function. For this I will want a get position function that will again make use of Math.cos, and Math.sin to get the position with a given known distance and angle. I can then create the inverse of this kind of get position function by making use of a distance formula, and the get d function that I worked out in an above example in this section that uses the Math.atn2 method.
So then when making an experience point system one major feature is to know how much xp point is needed for a given level, so there is having a function where I pass a level number, and what is returned is the amount of xp points needed for that level. However often I might also need a function that is, you guessed it an inverse of that function. So I will also want an function where I pass an xp value as an argument, and then the return value is a level number.
What I have here then are two sets of functions that are the get xp, and get level functions of my first experience point system module. I have found that when making any kind of game that calls for the use of such a module I often do need to have both methods when it comes to working out additional code that composes the rest of an experience point system as well as various other aspects of the game as a whole outside of the module.
The subject of inverse functions is something that I am going to want to come back to now and then. I all ready have a lot drafted out when it comes to editing and expanding this post, and maybe even writing a few more posts on this topic and topics that branch off from this topic. There is not just writing about inverse functions but also the kinds of functions that are hard or impossible to invert also.