So Sample is pretty straight forward, just give it an array, and it will return a random element from that array, a common task that comes up a lot when developing.
The think about this is that if I am going to bother with lodash, rather than going pure vanilla as some might say, I would of course use more than just one method, so maybe a more advanced example that makes use of a few lodash methods is in order to really see how lodash does in fact help.
For a more advanced example of this I made an object that represents a grid of objects. The objects are stored as a linear array, so I would want some methods that can be used to convert it to an array of arrays. For the sake of this post I would also want a method that I can use to get a random object, ans well as a random row, and col of objects.
If using lodash there is _.chunk, and .zip that are very useful when dealing with these kinds of situations apart from that of just \.sample. So for my example of the grid object using lodash I would use those methods.
I was able to put this togather in a flash, and the code is very short, and clean. This is what lodash ( and making use of what is all ready out there in general ) is all about, making use of usual suspect methods to make quick work of things, and move on with what really matters.
So for me it’s not so hard to make a vanilla js alternative to this, but it was still far more time consuming. When coding with vanilla js I seem to prefer while loops over for loops or for each.
There are many ways to go about crunching this down a little more I am sure, but you get the idea. I know that it is nice to have a situation in which I am not depending on additional external resources, and as such am juts working directly within javaScripot itself. However these days, as I work on more complex projects, I often do just end up making lodash part of the stack, and if it is there I might as well make use of it.