JavaScript general utility module example
When I start a new project I often want to have a generic dumping ground for usual suspect type methods, in other words a kind of lodash like library only with methods that I am actually going to use in the project, and not a whole much of bulk that I am not going to be using like with lodash.
Many methods that I might park in this kind of library might ultimately end up in some other library that has to do with something more specific such as working with angles, or creating and working with canvas elements. However when first starting out I just need a place to put any and all methods that I might want to use in one or more additional modules, or libraries throughout an over all application. So I need to just park it in some kind of general utilities type library until I find a more appropriate home for it.
So in todays post I will be going over a general utility module and the kind of methods that I might place in such a module that will serve as yet another one of my JavaScript example type posts. While in the process of writing about the various method I may link to additional posts on various game prototypes, and projects that are relevant to use usage of these methods.