Getting started with multi touch in phaser with the pointers array.
The pointers array in phaser ce will contain an array of pointer objects for each non mouse pointer object. This can be useful for working on any project that may involve multi touch. It can be thought of as an alternative to the pointer1, pointer2, pointer3, etc objects available via game.input. In this post I will be covering some examples that make use of this array than can be used to set up multi-rouch in a phaser ce project with javaScript.