The Phaser inputEnabled component for use on Sprites, Graphics, ect
The phaser ce inputEnabled component is used in most game display objects including sprites to allow for input handing in relation to the display object. These are many instances of a Signal than can be used to attach event handers that will fire when a player does something such as clicking or touching the display object. This post will serve as an overview of the input enabled component in phaser ce, and I will like to other relevant posts on handing input in a phaser ce project where appropriate.