The main feature that I have in mine here is to just have a module that will create an instance of a kind of standard mine object. Each mine object will contain properties that defile what ores there are to obtain at the mine, and also the current state of a ship that will move back and forth from the mine. So the mine module is then use to create one of these mine objects, and update the state of the object when it comes to the position of the ship, the rate at which resources are mined, and create to a main home object. Speaking of the main home object I will also want at least that kind of module also that will be used to create and update that also.
1 - The mine module
First off I have my mine module that I will be using to create an object that will represents a single mine. Each mine in the game will have a single space ship that moves from the location of the mine to a home base location and back again over and over again. Each time it will end up at the mine it will load some some ore, and each time it comes back home it will unload that ore.
2 - The home object module
3 - Conclusion