The Math min and max methods can help save me from having to loop over the contents of an array to do so. The task of doing this does come up now and then when working out solutions for certain things that require the lowest and highest numbers in a collection of numbers. So lets take a look at some some examples, and a few additional use case examples of Math min and max.
The Math min and Math max methods work by passing numbers as arguments to the methods and then the smallest or largest number that is passed is returned by the method. So if i give the Math min method the numbers 3, 0, and -7 as arguments then the number -7 is what will be returned.
If you are not familiar with the function apply prototype method yet as well as other such methods such as call and bind, now would be a good time to look into them. I will not be getting into these methods in depth here as I have written a post before hand in which I do so. However here is a simple example if using the apply function prototype method with Math min and max to get the lowest and highest numbers in an array of numbers.
So there are many things than can be done with a set of numbers of course. However with the Math min and max methods one of the most common typical use case examples is to get the range of a set of numbers. For convenience in this section I will also be going over some examples of sum, mean, and median in this section also.
So making a get range method with Math min, and Math max would involve just using the methods along with function apply to get the min and max numbers of a set of numbers. Then I just need to have the function return the max number less the min number.
So the range of a set of numbers is often just one value of interest along with a bunc of other typical values such as mean, median, and sum.
One use case example of Math.min and Math.max might be to make a method that is used to normalize numbers relative to a range between the min and max number. This sort of thing is often used as a way to normalize points for example so they can then easy be scaled upwards.