When making a game with Phaser ce some projects may involve working with lines. Ither for the sake of making graphics, or for the sake of working out game mechanics. When using lines to work out mechanics there os often a need to find out if one line intersects with another line, or with a rectangle area. For this there is the Phaser.Line.intersects, and Phaser.Line.intersectsRectangle static Phaser.Line methods. In this post I will be outlining some examples of using these methods to find line intersection points.
In this post I am using phaser community edition 2.11.1 of phaser
A basic example of Phaser.Line.intersects is simple enough. I just need to call the static method and pass the two lines to which I want to check for intersection. If the two lines do intersect then a point will be returned that will be the point at which they intersect.
For a basic example of the rectangle method as well that is in the Line Class I made a quick example involving a graphics object. The graphics object is a kind of object that will work fine with Phaser.Line.intersectsRectangle as it has x, y, right, and bottom properties.
Because the line intersects with the rectangular area of the graphics object, the method returns true, if not it would return false, simple enough.
So these line methods can come in handy when doing anything that involves making game mechanics that requires knowing if a line hits a display object or not. For example say you are making a defense type game that involves swarms of enemies approaching a defensive position. These methods can be used to know if a player character has line of slight with a approaching enemy display object or not.