Canvas examples on animation basics and beyond
Time to take a new project with my canvas examples series of posts and focus on making quick hyper casual style games. So this post will be on an simple idea for a project that I am just going to call into the black. The basic idea is to just have a display object that is moving threw space and the game is just about seeing how far one can get until they get board and move on to something else.
It seems like it is a good idea to do something to find out how long it will take for a player to play threw one of my idle games. I say this because when I play one of my own games, or write some code to automate that process it seems that I sometimes end up playing threw the game way to fast. I would want to have games designed in a way in which people would keep coming back rather than just play threw the game and then stop playing. So an idea for this project came to mind where I just divide a distance by a distance per second rate to get the amount of time it will take to go that distance. I can then do things to increase the speed and wherefore reduce the amount of time it will take to move that distance.