An overview of the main phaser input manager via game.input
This post is an overview of the main phaser ce input hander that can be found at game.input in a phaser game object instance. There is much to be said about Input (what is used via game.input), and InputHander (what is used in game objects like sprites). However this post is mainly just an outline of what there is to work with via the Input instance at game.input.