Creating textures with raw data in threejs
Data textures are a way to go about creating textures in threejs that can then be used for one of the various map options for materials, or anywhere a texture is needed such as with backgrounds. When it comes to using data textures as a way to add textures with JavaScript code I just need to know how to produce the texture that I want in terms of a Unit8Array with a set of four values. One for each color channel and a single alpha transparency channel. That is that I need to create an array with integer values between and including the range of 0 to 255 for red, green, blue and alpha for each pixel. Once I have that I can just pass that array, along with a width and height value to the THREE.DataTexture constructor function and the returned result will be a texture that I can then use in a project.
So I will want to work out a few demos that have to do with just creating data texture to begin with. There is also however a whole lot more to be aware of when it comes to just that though. One major subject with this is other ways to go about creating textures with a little javaScript code such as using canvas element textures for example. There are a lot of good reasons why I like to use canvas textures over that of data textures, but still data textures are very much the top alternative option when it comes to creating textures for projects this way rather than loading static image files.